AT&T Brings U-verse VoIP to Oklahoma City
Oklahoma City ,AT&T Brings U-verse VoIP for U-verse Voice Unlimited, which offers unlimited calling within the U.S. and Canada is now available at a cost of $40/month. The U-verse Voice 1000 plan, which includes 1,000 Call Anywhere minutes within the U.S., is being offered at a monthly rate of $30.
U-verse Voice brings together your AT&T wireline and wireless voice, broadband and TV services — all on one bill — with unique features that provide a new level of integration, convenience and control.
AT&T U-verse Voice completes the company's IP triple play and is available to all new and existing U-verse TV customers in the Oklahoma City area. With U-verse Voice, customers receive new features that highlight the benefits of having advanced video, broadband, wireless and wireline voice services from a single provider.
AT&T U-verse Voice is a managed IP-based service that is delivered over AT&T's fiber-rich network, unlike many Voice over IP (VoIP) providers that offer best-effort digital phone services over the public Internet. This allows U-verse Voice customers to enjoy great sound quality and reliability, as well as unmatched calling features that combine with your AT&T U-verse TV, broadband and wireless services from AT&T.
"AT&T U-verse Voice is one more way we're making all of our AT&T services work together for you and connecting you to your world," said Ryan Stafford, general manager, AT&T Oklahoma and Arkansas. "U-verse Voice uses the power of IP to enhance the calling experience. Just like U-verse TV has changed the way people watch television, U-verse Voice will change the way people use their home phone."
Telecom giant, AT&T Inc., made its U-verse VoIP service available in Oklahoma City yesterday, offering cheap, flat-rate digital telephone service to its fiber-optic customers in the area.
Both plans come with call screening, voicemail, and online management features. Customers with an AT&T cell phone get the added benefit of free wireless calls to any U-verse VoIP line.
Enjoy to VoIP Phone Calls
Showing posts with label AT and T. Show all posts
Showing posts with label AT and T. Show all posts
Sunday, June 29, 2008
Tuesday, June 24, 2008
Second look and invites for AT and T's improved Pogo web browser
AT&T both intrigued and confused us back in April when it announced Pogo, a new Mozilla-based web browser (of all things) that they're testing in a very private beta. It's notable for some new ideas about how web browsers should present information, and we found some of them interesting when we gave Pogo a thorough testing. But the remarkably heavy system requirements needed to come down out of the clouds for Pogo to attract much of an audience. Today, AT&T told us that a new private beta is ready to roll, and the system requirements have been significantly reduced—the company gave us 500 invites to share with Ars Technica readers so you could see for yourself.
Not much has changed about Pogo's UI or functionality since we first reviewed it, so we aren't going to rehash much of our previous coverage. In a nutshell, Pogo is AT&T's first step into an increasingly competitive web browsing market, one that's heavy on visual flourishes. Really heavy. Pogo uses baroque 3D scrolling visualizations to present categories of thumbnailed bookmarks and your browsing history, as well as a Dock to present open pages in thumbnailed "cells" (tabs, in normal speak). There's even an Opera-esque Springboard that presents a grid of your favorite sites for easy access.
Back in April, though, Pogo's heavy emphasis on a visual UI (one that sometimes eschews usability) came with a price in terms of performance that was surprisingly high. The minimum system requirements included a 1.6GHz processor, 2GB of RAM, and a video card with at least 256MB of VRAM. This obviously meant that we couldn't take Pogo for a spin in any Windows virtualization apps, but it turned out that some respectable PCs with very capable video cards couldn't even handle it. When we brought out the big hardware guns, Pogo still brought the machine to its knees with barely three tabs cells open. At that point, it was clear why Pogo was available only in a very private beta.
Now Pogo is back with some significant performance enhancements and system requirements that have been cut virtually in half. While there aren't any whiz-bang new features, Pogo can now run with a 1.0GHz processor, 1.0GB of RAM, and a video card with 128MB of VRAM. Since Pogo was arguably doing fine in the whiz-bang department already, we figured it was worth another spin.
This time around, we installed Pogo beta 1.1 on a Vista Home Premium install running native on a quad-core 2.6GHz Mac Pro with 3GB of RAM and a GeForce 7300 GT video card sporting 256MB of VRAM. We hit the ground running by opting to have Pogo import our del.icio.us bookmarks—all 1,680 of them—which took well over 10 minutes. Initially we assumed that Pogo was preemptively caching a thumbnail for every bookmark it imported as it went. Unfortunately, we were asked to create said cache after the import process' "all done!" ding woke us up.
Pogo's attempt to render lists of bookmarks as old 'n busted
Again, we won't rehash all the different visuals that Pogo brings to things like bookmarks and browsing history. While our test machine this time around is actually a bit lighter-weight than the Opteron 256 with two 3GHz CPUs (as well as 4GB of RAM, and an NVIDIA 8800 GT video card with 512MB of VRAM) that we maxed out our testing on last time, we're happy to report that Pogo's performance has improved quite a bit. While just three open pages rendered Pogo useless back in April, Pogo remained acceptably responsive with as many as 6-10 pages open.
That said, our Quad Mac Pro test machine is still well above Pogo's new minimum system requirements, which makes us wonder just how well such a UI-intensive browser will perform on most people's computers, which are probably closer to Pogo's minimum system requirements than to the "recommended" stats.
On a more general level, after our second time around the block with Pogo, we wound up questioning how useful the visually rich UI actually is. Playing with Pogo again and putting its notable features through the ringer left us wondering if Pogo's developers watched Minority Report one too many times.
But don't take our word for it—the Pogo team wants to give Ars Technica readers 500 invites so you can take it for a spin yourselves. Just head over to the Pogo site and enter "r3STRPgV" as your invite code, but make sure your machine meets the default system requirements (we know: it feels weird having to warn you guys about system requirements). If you fire Pogo up though, definitely let us know what you think about it and the specs of the machine you're running it on.
Not much has changed about Pogo's UI or functionality since we first reviewed it, so we aren't going to rehash much of our previous coverage. In a nutshell, Pogo is AT&T's first step into an increasingly competitive web browsing market, one that's heavy on visual flourishes. Really heavy. Pogo uses baroque 3D scrolling visualizations to present categories of thumbnailed bookmarks and your browsing history, as well as a Dock to present open pages in thumbnailed "cells" (tabs, in normal speak). There's even an Opera-esque Springboard that presents a grid of your favorite sites for easy access.
Back in April, though, Pogo's heavy emphasis on a visual UI (one that sometimes eschews usability) came with a price in terms of performance that was surprisingly high. The minimum system requirements included a 1.6GHz processor, 2GB of RAM, and a video card with at least 256MB of VRAM. This obviously meant that we couldn't take Pogo for a spin in any Windows virtualization apps, but it turned out that some respectable PCs with very capable video cards couldn't even handle it. When we brought out the big hardware guns, Pogo still brought the machine to its knees with barely three tabs cells open. At that point, it was clear why Pogo was available only in a very private beta.
Now Pogo is back with some significant performance enhancements and system requirements that have been cut virtually in half. While there aren't any whiz-bang new features, Pogo can now run with a 1.0GHz processor, 1.0GB of RAM, and a video card with 128MB of VRAM. Since Pogo was arguably doing fine in the whiz-bang department already, we figured it was worth another spin.
This time around, we installed Pogo beta 1.1 on a Vista Home Premium install running native on a quad-core 2.6GHz Mac Pro with 3GB of RAM and a GeForce 7300 GT video card sporting 256MB of VRAM. We hit the ground running by opting to have Pogo import our del.icio.us bookmarks—all 1,680 of them—which took well over 10 minutes. Initially we assumed that Pogo was preemptively caching a thumbnail for every bookmark it imported as it went. Unfortunately, we were asked to create said cache after the import process' "all done!" ding woke us up.
Pogo's attempt to render lists of bookmarks as old 'n busted
Again, we won't rehash all the different visuals that Pogo brings to things like bookmarks and browsing history. While our test machine this time around is actually a bit lighter-weight than the Opteron 256 with two 3GHz CPUs (as well as 4GB of RAM, and an NVIDIA 8800 GT video card with 512MB of VRAM) that we maxed out our testing on last time, we're happy to report that Pogo's performance has improved quite a bit. While just three open pages rendered Pogo useless back in April, Pogo remained acceptably responsive with as many as 6-10 pages open.
That said, our Quad Mac Pro test machine is still well above Pogo's new minimum system requirements, which makes us wonder just how well such a UI-intensive browser will perform on most people's computers, which are probably closer to Pogo's minimum system requirements than to the "recommended" stats.
On a more general level, after our second time around the block with Pogo, we wound up questioning how useful the visually rich UI actually is. Playing with Pogo again and putting its notable features through the ringer left us wondering if Pogo's developers watched Minority Report one too many times.
But don't take our word for it—the Pogo team wants to give Ars Technica readers 500 invites so you can take it for a spin yourselves. Just head over to the Pogo site and enter "r3STRPgV" as your invite code, but make sure your machine meets the default system requirements (we know: it feels weird having to warn you guys about system requirements). If you fire Pogo up though, definitely let us know what you think about it and the specs of the machine you're running it on.
Saturday, June 21, 2008
US AT and T paying Apple $325 subsidy on every iPhone 3G
AT&T will paying Apple a $325 subsidy on each new iPhone 3G sold in the US in addition to offering the electronics maker a hefty bounty for each subscriber addition it gains from sales of the handset at Apple retail stores.
Oppenheimer equity research analyst Yair Reiner told clients in a research report that the subsidy is more than 50 percent higher than most other smart phones, which are typically subsidized by about $200
AT&T (T) is paying a subsidy of $325 for the new Apple (AAPL) iPhone 3G, according to Oppenheimer analyst Yair Reiner. He notes that the typical smartphone gets a subsidy of about $200. The new phone will be sold at retail for $199 for 8 GB of memory, or $299 for 16 GB.
The higher subsidy rate for the iPhone, he says, “reflects AT&T’s faith in the iPhone’s ability to attract new subs and increase ARPU.” And he also says it has positive implications for Apple, since it effectively results in a playing field that is tilted in their favor. “Rivals must scramble to hit a lower, less profitable price point,” he writes.
Oppenheimer equity research analyst Yair Reiner told clients in a research report that the subsidy is more than 50 percent higher than most other smart phones, which are typically subsidized by about $200
AT&T (T) is paying a subsidy of $325 for the new Apple (AAPL) iPhone 3G, according to Oppenheimer analyst Yair Reiner. He notes that the typical smartphone gets a subsidy of about $200. The new phone will be sold at retail for $199 for 8 GB of memory, or $299 for 16 GB.
The higher subsidy rate for the iPhone, he says, “reflects AT&T’s faith in the iPhone’s ability to attract new subs and increase ARPU.” And he also says it has positive implications for Apple, since it effectively results in a playing field that is tilted in their favor. “Rivals must scramble to hit a lower, less profitable price point,” he writes.
AT and T and Apple to Launch iPhone 3G in the US on July 11
AT&T and Apple® today announced that the innovative iPhone™ 3G will be available in the US on July 11. iPhone 3G combines all the revolutionary features of iPhone with 3G networking that is twice as fast* as the first generation iPhone, built-in GPS for expanded location based mobile services, and iPhone 2.0 software which includes support for Microsoft Exchange ActiveSync and runs the hundreds of third party applications already built with the recently released iPhone SDK.
“We’re offering the most advanced mobile device ever on the nation’s most advanced high speed network,” said Ralph de la Vega, president and CEO, AT&T Mobility. “We think iPhone 3G is an amazing mobile device and our customers are going to love using iPhone 3G to make calls, send emails and surf the web even faster.”
“We’re thrilled to continue working with the largest wireless carrier in the US to bring iPhone 3G to AT&T customers this July,” said Tim Cook, Apple’s COO. “iPhone 3G is a revolutionary product and we can’t wait for customers to get their hands on it.”
AT&T’s broad and powerful 3G mobile broadband network offers 3G mobile phones download speeds of up to 1.4 Mbps. AT&T’s 3G network is currently available in more than 275 leading US metropolitan areas and by year-end, the company plans to offer 3G service in nearly 350 metropolitan areas. AT&T has the best global coverage of any provider with roaming available in more than 200 countries, including more 3G roaming than any other carrier.
iPhone 3G will be available in the US on July 11 for a retail price of $199 for the 8GB model and $299 for the 16GB model in both Apple and AT&T’s retail stores and requires a new two year contract. AT&T will also sell iPhone 3G through its direct business sales teams.
Based on 3G and EDGE testing. Actual speeds vary by site conditions.
AT&T Inc. is a premier communications holding company. Its subsidiaries and affiliates, AT&T operating companies, are the providers of AT&T services in the United States and around the world. Among their offerings are the world’s most advanced IP-based business communications services and the nation’s leading wireless, high speed Internet access and voice services. In domestic markets, AT&T is known for the directory publishing and advertising sales leadership of its Yellow Pages and YELLOWPAGES.COM organizations, and the AT&T brand is licensed to innovators in such fields as communications equipment. As part of its three-screen integration strategy, AT&T is expanding its TV entertainment offerings. Additional information about AT&T Inc. and the products and services provided by AT&T subsidiaries and affiliates is available at http://www.att.com.
Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.
AT&T and Apple to Launch iPhone 3G in the US on July 11
Source: Apple.com
“We’re offering the most advanced mobile device ever on the nation’s most advanced high speed network,” said Ralph de la Vega, president and CEO, AT&T Mobility. “We think iPhone 3G is an amazing mobile device and our customers are going to love using iPhone 3G to make calls, send emails and surf the web even faster.”
“We’re thrilled to continue working with the largest wireless carrier in the US to bring iPhone 3G to AT&T customers this July,” said Tim Cook, Apple’s COO. “iPhone 3G is a revolutionary product and we can’t wait for customers to get their hands on it.”
AT&T’s broad and powerful 3G mobile broadband network offers 3G mobile phones download speeds of up to 1.4 Mbps. AT&T’s 3G network is currently available in more than 275 leading US metropolitan areas and by year-end, the company plans to offer 3G service in nearly 350 metropolitan areas. AT&T has the best global coverage of any provider with roaming available in more than 200 countries, including more 3G roaming than any other carrier.
iPhone 3G will be available in the US on July 11 for a retail price of $199 for the 8GB model and $299 for the 16GB model in both Apple and AT&T’s retail stores and requires a new two year contract. AT&T will also sell iPhone 3G through its direct business sales teams.
Based on 3G and EDGE testing. Actual speeds vary by site conditions.
AT&T Inc. is a premier communications holding company. Its subsidiaries and affiliates, AT&T operating companies, are the providers of AT&T services in the United States and around the world. Among their offerings are the world’s most advanced IP-based business communications services and the nation’s leading wireless, high speed Internet access and voice services. In domestic markets, AT&T is known for the directory publishing and advertising sales leadership of its Yellow Pages and YELLOWPAGES.COM organizations, and the AT&T brand is licensed to innovators in such fields as communications equipment. As part of its three-screen integration strategy, AT&T is expanding its TV entertainment offerings. Additional information about AT&T Inc. and the products and services provided by AT&T subsidiaries and affiliates is available at http://www.att.com.
Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.
AT&T and Apple to Launch iPhone 3G in the US on July 11
Source: Apple.com
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